![]() There’s a ton of playstyle customization thanks to a wide variety of different weapons types combat is deep, satisfying, and impactful the zones are fun to explore with meaningful rewards tucked away in hard-to-reach areas there’s a refreshingly easy to initiate co-op mode and several options for PVP as well. These bits that Salt and Sacrifice inherits from Salt and Sanctuary are its strongest points. It still has that signature gloomy and grim Ska Studios flavor, though all of the hand-drawn art and animations have been completely redone for the better the tutorial borrows heavily from the Dark Souls school of teaching you the bare minimum, then crushing your spirit with a tutorial boss that’s technically possible to beat, but you’re not really supposed to and combat maintains a very quick pace despite being tied to a fairly strict stamina meter that highly discourages button mashing. Right out of the gate, Salt and Sacrifice doesn’t initially seem all that different from its 2016 predecessor. It’s a risky experiment, and one that doesn’t quite pay off. ![]() But there’s a monster-sized twist to Salt and Sacrifice’s gameplay formula: It introduces Monster Hunter-like elements, complete with repeatable boss hunts, roaming area bosses, and exhausting chases of your targets through gigantic zones. As the sequel to one of my favorite soulslikes, Salt and Sanctuary, it hit all of the buttons I had hoped it would: challenging combat, a huge variety of grotesque and intimidating enemies, fun boss fights, and an expansive world to explore. I really wanted to love Salt and Sacrifice, and for a little while, I did.
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